Enemy Faction Design

Design documentation for enemy NPCs in a weird west cover shooter. Original work.

The Resurrectionists

Overview

The Resurrectionists are a cult of human scientists and occultists who have fallen under the influence of otherworldly beings they call the Masters. Under the Masters’ tutelage, the Resurrectionists have learned to reanimate the dead and command them in battle.

This document lists all enemy types within the Resurrectionist faction, including details on their weapons, preferred range, distinct combat behaviours, and the challenge they pose to the player. The goal of these varying enemy types and behaviours is to pressure the player into taking risks: we want them to break cover and reposition under fire, attempt flanking manoeuvres, and constantly re-prioritize their targets.

Enemy Types

Cadaver

Human corpses reanimated through mad science and black magic. Cadavers retain much of the agility and intelligence they had in life, but have no will of their own and only serve the Masters.

Weapons

Main Behaviours

Challenge

Cadaver (Rifle Variant)

Cadavers equipped with marksman rifles instead of revolvers, which allows them to act as long-range snipers. Less effective at close range than baseline cadavers.

Weapons

Main Behaviours

Challenge

Hound

Bestial reanimated creatures stitched together from animal parts and human remains too damaged to be used as cadavers.

Weapons

Main Behaviours

Challenge

Reanimator

Living members of the Resurrectionists who have mastered the occult techniques used to create the cult’s foot soldiers.

Weapons

Main Behaviours

Challenge

Master

One of the Resurrectionists’ commanders: a huge, monstrous creature from beyond the veil of reality.

Weapons

Main Behaviours

Challenge

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