Carson McConnell
Game Design & Writing

LinkedIn: linkedin.com/in/ccmcconnell

Design Samples

Character Brief
Character pitch for a villain in a superhero-themed squad combat game. Original work.
Enemy Faction Design
Design documentation for enemy NPCs in a weird west cover shooter. Original work.
Quest Design
Design documentation for a sidequest in a noir crime RPG. Original work.
System Design
Design documentation for an ambient narrative system in an open-world fantasy game. Original work, based loosely on design principles from an unannounced project.

Writing Samples

Branching Dialogue Script
A set of branching conversations from The Waylanders. This is a rewrite of a pre-existing script; I was instructed to make the ghost character into an old friend instead of an old enemy and adjust the emotional tone from anger to grief.
Cinematic Script
Screenplay of a cinematic for a science fiction adventure game. Original work.
Faction Description
Description text for a historical strategy game set during the Crusades. Written for a Total War writing test.
Prose Fiction
Satirical cyberpunk flash fiction. Original work.
Tutorial Dialogue
Video of tutorial dialogue written for Axis & Allies 1942 Online.

Credits

MythForce
Narrative Designer
The Waylanders
Writer
Axis & Allies 1942 Online
Narrative Designer
Neverwinter Nights: Enhanced Edition
Narrative Editor
Planescape: Torment and Icewind Dale: Enhanced Editions
Editor
Baldur's Gate & Baldur's Gate II: Enhanced Editions
Editor
Dragon Age: Inquisition
QA Tester
Mass Effect 3
QA Tester