Carson McConnell
Game Design & Writing
LinkedIn: linkedin.com/in/ccmcconnell
Design Samples
- Character Brief
- Character pitch for a villain in a superhero-themed squad combat game. Original work.
- Enemy Faction Design
- Design documentation for enemy NPCs in a weird west cover shooter. Original work.
- Quest Design
- Design documentation for a sidequest in a noir crime RPG. Original work.
- System Design
- Design documentation for an ambient narrative system in an open-world fantasy game. Original work, based loosely on design principles from an unannounced project.
Writing Samples
- Branching Dialogue Script
- A set of branching conversations from The Waylanders. This is a rewrite of a pre-existing script; I was instructed to make the ghost character into an old friend instead of an old enemy and adjust the emotional tone from anger to grief.
- Cinematic Script
- Screenplay of a cinematic for a science fiction adventure game. Original work.
- Faction Description
- Description text for a historical strategy game set during the Crusades. Written for a Total War writing test.
- Prose Fiction
- Satirical cyberpunk flash fiction. Original work.
- Tutorial Dialogue
- Video of tutorial dialogue written for Axis & Allies 1942 Online.
Credits
- MythForce
- Narrative Designer
- The Waylanders
- Writer
- Axis & Allies 1942 Online
- Narrative Designer
- Neverwinter Nights: Enhanced Edition
- Narrative Editor
- Planescape: Torment and Icewind Dale: Enhanced Editions
- Editor
- Baldur's Gate & Baldur's Gate II: Enhanced Editions
- Editor
- Dragon Age: Inquisition
- QA Tester
- Mass Effect 3
- QA Tester